In the quiet depths of an enchanted forest, a young witch named Melia is facing the most important challenge of her life. Under the guidance of her teacher, she has been training for years, but a sudden accident has accelerated her timeline. Now she must prove her worth by passing the ultimate test to become a real witch - and she only has five days to do it.
The core objective is clear yet demanding: Melia needs to gather enough magical energy to create a powerful magic orb. The primary method for acquiring this power might raise some eyebrows, but it's certainly effective. She'll be casting seduction spells on the villagers and harvesting magical energy from their, well, let's just call it their vital essence. The closer her relationship with each villager, the more potent the spells become.
Gameplay revolves around careful resource management and strategic decision-making. You'll need to balance three key resources: Action Tokens that limit how much you can do each day, the Magic Power you're collecting, and Money for various necessities. The social simulation aspects are surprisingly nuanced - you'll need to talk to NPCs, complete missions for them, and build relationships before your seduction magic becomes truly effective.
What I particularly appreciate about this game is how it handles progression. There are three distinct endings - True, Normal, and Bad - each reflecting how well you managed Melia's limited time and resources. The combat elements are present but thankfully don't require grinding or extensive preparation, keeping the focus on the relationship-building and resource management aspects.
For completionists, there's excellent news: reaching any ending unlocks all scenes for viewing in a gallery mode. The developers have also made some consumer-friendly choices with no DRM protection and Windows compatibility. While the premise might sound straightforward, the strategic depth and multiple endings provide solid replay value for those who enjoy planning their approach to these kinds of intimate adventures.







